Upon reflection, I realised that my true strengths lay in analysing, problem-solving, and leadership. At that time, I was working as a 3D Character Artist, which was a great career path, but I didn't feel completely fulfilled. The best piece of advice I received a while back was to develop my strengths and focus on what I was good at. □ What's the best piece of advice you have ever received while working in gaming, and how have you applied it to your work? □ Anything to make their artistic vision a reality. Our main role is to support the Art team with tools and graphical features. I am a Technical Art Director on the F1 team. ![]() □ What is your role and which team do you support at EA? □ ![]() I recently got together with Stoyan for a chat and to talk about the Senior Tech Art role that's live currently: gr./AgJiFebf One of those being Stoyan Dimitrov who I helped hire for our Codemasters Formula 1 team earlier this year as Technical Art Director. Not only is it fun, but I get to work, speak, and interact with some amazing talented people. I do really enjoy my job Electronic Arts (EA) in case you hadn't noticed.
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